Agree with the post of euphoria.
I am an LCPH player, I have grown fond of the settings of LCGlobal. Before in LCPH, you need to spend a considerable amount of cash in order to compete. The success rate for upgrading items is lower (-10%) than that of LCG. Event tickets rarely drop. and most of all lots of bug abusers and cheaters. The PH developer tried to suppress those bastards by locking jewels and banning several accounts but it seems that all efforts failed.
As for LCG, the sudden changes based on a suggestion of a single player is downright unfair. First, there was no notice that these changes will take effect:
1. Garuda Feather materials changed from Greater Spirit Stone to Golden Sentence.
2. 100% to 30% success rate in the prism.
3. from 5 to 30 days broken item duration.
4. removal of the drop of golden sentence from Deep Dungeon Mobs. Only Swamp of Darkness mobs drop golden sentences.
I think the developers tried to implement these changes to make it harder for other players to attain end game items and the creation of 4th wings. Another reason is the overabundance of items in the market.
I suggest that they return the old settings with modifications:
1. Give 3rd wings the chance to be disassembled to garuda feather but with a very very low success rate (or success rate based on item upgrade level). In original MU 3rd wings are the real component of garuda feather.
2. Return the 100% prism success rate or if not increase its success rate to at least 70-80%.
3. In order to reduce the number of items, a failed upgrade attempt will resort to a 5-10day broken status. After the expiration of the broken status, the item will be deleted. So you need to repair the item, otherwise, it will be destroyed entirely. In the original MU setting, a failed attempt destroys entirely the item. This way the items circulating will be reduced.
4. Actively ban refunders and make all items from cash shop non-tradable. If you will just lock the bless, the refunders will just buy another item and sell it at the auction. Since the items are locked, slightly increase the drop rate of jewel (bless/harmony) so that, casual users can still farm these jewels.
5. Make XBA weapons available to lvl 1K Kundun and SSR at Selupan. However, the drop rate should be very very very low. This will give a chance for global users to have PXBAs. Currently, X380s are trash and there is no more incentive to kill these two bosses except for the ruud box. In order to have a premium, drop rates for LVL 1.1K Kundun and SSRs from Selupan should be higher.
6. As per the suggestion of other users in the forum, put CAPTCHA numbers every time we teleport to prevent bots from returning to the spot.
7. Increase or return to the previous rate, the ruud points chance per box. at least give these box hunters the enjoyment of opening a box with ruud. It is very frustrating to open the greater box and just get chaos.
8. ALL CHANGES SHOULD BE WITH PRIOR NOTICE TO THE COMMUNITY. It is very unprofessional if you will just tweak server-side settings without informing us players what are these changes. We understand that this is your game and based on the T&Cs you can do anything you want. However, we are also spending our hard-earned real-life money and time in this game. At least give us a heads up on the possible/probable changes so that we can adjust beforehand.
I think what you should do is give chance to other players especially new ones to catch up with old players. Remember, once new players stop coming in an MMORPG, that game will die a natural death. Why? because these new players are the ones who will strive to catch up and be stronger. They are the ones making the economy thrive by buying the items of high-level players. In turn, high-level players will strive to hunt items in order for it to be sold to low-level players. That is why many MMORPGs have those friendly newbie rewards etc. so that they will feel that they have a fighting chance against older players.
If you will take away those things that help ALL PLAYERS IN GENERAL (eg. high prism success rate, drop rate etc.), more and more will quit, especially the newbies and those that are accustomed to that rate or scenario (the LCG players). LCG players will feel like you have taken something valuable from them. I can see it clearly happening now due to the number of posts per day in the forums questioning these changes.
I know that you want to make the game more challenging. However, you should balance it with the concerns of the community. Games are meant to be fun and not a job. It is supposed to make you happy and not frustrated and tired. so lets maintain it that way.
thanks
I am an LCPH player, I have grown fond of the settings of LCGlobal. Before in LCPH, you need to spend a considerable amount of cash in order to compete. The success rate for upgrading items is lower (-10%) than that of LCG. Event tickets rarely drop. and most of all lots of bug abusers and cheaters. The PH developer tried to suppress those bastards by locking jewels and banning several accounts but it seems that all efforts failed.
As for LCG, the sudden changes based on a suggestion of a single player is downright unfair. First, there was no notice that these changes will take effect:
1. Garuda Feather materials changed from Greater Spirit Stone to Golden Sentence.
2. 100% to 30% success rate in the prism.
3. from 5 to 30 days broken item duration.
4. removal of the drop of golden sentence from Deep Dungeon Mobs. Only Swamp of Darkness mobs drop golden sentences.
I think the developers tried to implement these changes to make it harder for other players to attain end game items and the creation of 4th wings. Another reason is the overabundance of items in the market.
I suggest that they return the old settings with modifications:
1. Give 3rd wings the chance to be disassembled to garuda feather but with a very very low success rate (or success rate based on item upgrade level). In original MU 3rd wings are the real component of garuda feather.
2. Return the 100% prism success rate or if not increase its success rate to at least 70-80%.
3. In order to reduce the number of items, a failed upgrade attempt will resort to a 5-10day broken status. After the expiration of the broken status, the item will be deleted. So you need to repair the item, otherwise, it will be destroyed entirely. In the original MU setting, a failed attempt destroys entirely the item. This way the items circulating will be reduced.
4. Actively ban refunders and make all items from cash shop non-tradable. If you will just lock the bless, the refunders will just buy another item and sell it at the auction. Since the items are locked, slightly increase the drop rate of jewel (bless/harmony) so that, casual users can still farm these jewels.
5. Make XBA weapons available to lvl 1K Kundun and SSR at Selupan. However, the drop rate should be very very very low. This will give a chance for global users to have PXBAs. Currently, X380s are trash and there is no more incentive to kill these two bosses except for the ruud box. In order to have a premium, drop rates for LVL 1.1K Kundun and SSRs from Selupan should be higher.
6. As per the suggestion of other users in the forum, put CAPTCHA numbers every time we teleport to prevent bots from returning to the spot.
7. Increase or return to the previous rate, the ruud points chance per box. at least give these box hunters the enjoyment of opening a box with ruud. It is very frustrating to open the greater box and just get chaos.
8. ALL CHANGES SHOULD BE WITH PRIOR NOTICE TO THE COMMUNITY. It is very unprofessional if you will just tweak server-side settings without informing us players what are these changes. We understand that this is your game and based on the T&Cs you can do anything you want. However, we are also spending our hard-earned real-life money and time in this game. At least give us a heads up on the possible/probable changes so that we can adjust beforehand.
I think what you should do is give chance to other players especially new ones to catch up with old players. Remember, once new players stop coming in an MMORPG, that game will die a natural death. Why? because these new players are the ones who will strive to catch up and be stronger. They are the ones making the economy thrive by buying the items of high-level players. In turn, high-level players will strive to hunt items in order for it to be sold to low-level players. That is why many MMORPGs have those friendly newbie rewards etc. so that they will feel that they have a fighting chance against older players.
If you will take away those things that help ALL PLAYERS IN GENERAL (eg. high prism success rate, drop rate etc.), more and more will quit, especially the newbies and those that are accustomed to that rate or scenario (the LCG players). LCG players will feel like you have taken something valuable from them. I can see it clearly happening now due to the number of posts per day in the forums questioning these changes.
I know that you want to make the game more challenging. However, you should balance it with the concerns of the community. Games are meant to be fun and not a job. It is supposed to make you happy and not frustrated and tired. so lets maintain it that way.
thanks
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