I just got a bit confused when it comes to the staff damage statistics.
This is my damage when I don't wear any weapon. It makes sense, pure damage from energy.
I have put on a Deadly Staff with 63% raise. My statistics did not change.
It makes sense tho. Statistics panel simply does not show how much damage we receive from the staff % rise (would be nice if we could get it tho). The damage itself on monsters raised up so everything is alright so far.
But then I tested out another staff:
Which changes the statistics to:
The minimal damage raised by 18 points. At first, I thought that it made sense because % wizardry damage from stats were added to this statistics. This would made add +12 damage from option and then +40% of staff rise would add 4.8 damage and whatever math happens there. I thought its was ok at first glance. But it is not the case since wizardry staff % damage is not being added to the stats there. How does +12 opt become +18? Where does this additional number come from?
There is something wrong with how the damage is calculated. I don't know if its just display misscalculation or the real damage is also misscalculated like this. Anyway it is worth investigating.
This is my damage when I don't wear any weapon. It makes sense, pure damage from energy.
I have put on a Deadly Staff with 63% raise. My statistics did not change.
It makes sense tho. Statistics panel simply does not show how much damage we receive from the staff % rise (would be nice if we could get it tho). The damage itself on monsters raised up so everything is alright so far.
But then I tested out another staff:
Which changes the statistics to:
The minimal damage raised by 18 points. At first, I thought that it made sense because % wizardry damage from stats were added to this statistics. This would made add +12 damage from option and then +40% of staff rise would add 4.8 damage and whatever math happens there. I thought its was ok at first glance. But it is not the case since wizardry staff % damage is not being added to the stats there. How does +12 opt become +18? Where does this additional number come from?
There is something wrong with how the damage is calculated. I don't know if its just display misscalculation or the real damage is also misscalculated like this. Anyway it is worth investigating.
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