Event Mechanics
- The event will be played through a 5 versus 5 Guild War.
- The first guild to reach 100 points wins the round.
- All players should be in Outlaw status.
- Teams must consist of 10 total members (5 active members & up to 5 reserves) and lineup adjustments before the start of every match will be allowed as long as they are included in the roster.
- Each Active Team is limited to 1 of each character class; reserves may be the same class as long as they are not in the active lineup at the same time.
- 12 Teams must register.
- Teams must be in the same guild during the event to participate. You may use DUMMY guilds to register and join.
- The GUILD MASTER should always be in the ACTIVE lineup to declare the Guild War.
- If you are using a DUMMY GUILD, please fill it with at least 20 MEMBERS to be qualified for the Guild War.
- All registered rosters will be FINAL.
- All Upper Bracket games are Best of 3. Grand Final is Best of 5, no game advantage.
- Lower Bracket matches are Best of 3, except for the first round which is Best of 1 or a sudden deathmatch.
- 5 minutes will be allotted to teams to complete the line-up before every match. No show characters when the allotted time ends will not be warped to the event arena.
- If a player gets disconnected or switches character - 20 Points will be awarded to the opposing team (added to the total score of guild war currently played).
- Each team should stay in their corners until the Game Master's GO signal.
- Using cheats or any kind of hacks during the event will result in TEAM disqualification and will be subject to account suspension.
- Failure to comply with the mechanics may be grounds for disqualification.
- In case of a tie in points after all matches have been recorded, there will be a deciding match (determined by Game Masters).
- The Game Masters reserves the right to change the terms and conditions without prior notice.
- Matches will be officiated & streamed by official Game Masters and Casters.
Group Stage
- 2 groups of six (6) teams.
- There will be 2 rounds per matchup.
- 2 Round Wins will merit 2 points
- 1-1 Round Draw will merit 1 point for each team
- No wins will merit 0 points.
- The 5th & 6th seeds from each group will automatically be in the lower bracket.
- Losing teams from the upper bracket will face the seeded teams in the lower bracket.
- Winning teams from the upper bracket will wait for the winning teams from the lower bracket.
- In case of a tie in points. A sudden death match will be played.
PLAYOFF FORMAT
- All Upper Bracket games will be a Best of 3 series.
- Lower Bracket matches will be a Best of 3 series, except for the first round which will be a Sudden Death match (1 round only).
- The Grand Final match will be a best of 5 series w/ no advantages on each side.
Upper Bracket
Upper Bracket A: Group A Seed 1 vs Group B Seed 4
Upper Bracket B: Group B Seed 1 vs Group A Seed 4
Upper Bracket C: Group B Seed 2 vs Group A Seed 3
Upper Bracket D: Group A Seed 2 vs Group B Seed 3
Lower Bracket
Lower Bracket A: Group A Seed 5 vs Loser of Upper Bracket A
Lower Bracket B: Group B Seed 5 vs Loser of Upper Bracket B
Lower Bracket C: Group B Seed 6 vs Loser of Upper Bracket C
Lower Bracket D: Group A Seed 6 vs Loser of Upper Bracket D
PRIZES: (split evenly between registered members)
Champions - 30K Jewels of Bless, 30K Ruud & 1000x Mysterious Stones
2nd Place - 15K Jewels of Bless, 15K Ruud & 500x Mysterious Stones
3rd Place - 5K Jewels of Bless, 5K Ruud & 100x Mysterious Stones
TENTATIVE SCHEDULE:
MONDAYS, TUESDAYS & WEDNESDAYS - from April 5 to May 5
10:00 AM GMT-3 / 9:00 PM GMT+8
FORUM REGISTRATION WILL CLOSE UPON COMPLETION OF 12 TEAMS
FAKE REGISTRATIONS MAY LEAD TO FORUM & GAME ACCOUNT SUSPENSIONS.
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