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  • State of the game

    +rep to the devs for listening.

    how about updating the cosmetics effects,
    (last update has a mount cosmetic option)
    more cosmetics please!

    how about removing the idle time from safe zones
    (some players want to showoff they’re gear and characters online without disconnecting.

    how about nerfing/removing the skill rune system.
    (uncommon/epic/legendary) irrelevant due to majestic levels. Maybe remove or nerf to 5% per tier.

    how about top spender prizes are cosmetic items.
    (won’t affect pay2win mechanics)

    how about adding attack skill delay on mage class
    (Attackspeed is insane no skill delay)

    How about capping summoners buff increase wiz dmg
    (can reach 80,000 wiz lol) since soul barrier have cap, why not damage output.

    how about fixxing skill delay on dk’s twisting slash and rageful blow.
    (slow even at max attackspeed)

    how about removing sd ignore option, it’s already patched at harmony renewal
    (Sd ignore is no longer implemented)

    how about adding potion delay cooldown 0.1 sec
    (due to some players having 0ms there is no delay)

    how about adding mastery pentagram
    (Current game is about season 17 2-2 from the original game) it’s overdue.

    Cheers!

  • #2
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    • #3
      in a duel, if they're within range of the skill, they all take damage, but on regular maps that's usually not done, such as teleporting dark witches, other characters can't deal damage even if the dark wizard telepost is within range of their skill, i think this is a bad thing in regular map skirmishes for characters that are not there is teleport, if applying damage like in a duel it will be more fair. Thanks to the admin team for looking into this issue, hopefully it will be fixed to make the game more complete. hope the game is more and more developed and better, once again thank the admin team

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      • #4
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        • #5
          Such as teleporting dark witches, other characters can't deal damage even if the dark wizard telepost is within range of their skill, i think this is a bad thing in regular map skirmishes for characters that are not there is teleport like online 2d logo animation and designing.

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